分数:0
剩余时间:60
HTML代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>嘿!你点击我我就跑</title>
<style>
#map {
width: 500px;
height: 500px;
background-color: cadetblue;
border: 5px solid rgb(224, 125, 32);
margin: 0 auto;
position: relative;
/* cursor: url(./飞镖.png), default; */
}
.fenshu {
width: 500px;
margin: 0 auto;
margin-top: 10%;
}
#npc {
width: 10px;
height: 10px;
background-color: rgb(245, 245, 245);
margin-left: 1%;
margin-top: 2%;
border-radius: 50%;
transition-duration: 0.5s;
position: absolute;
left: 10%;
top: 10%;
}
.npc {
background-color: rgb(245, 245, 245);
margin-left: 1%;
margin-top: 2%;
border-radius: 50%;
transition-duration: 0.5s;
position: absolute;
left: 10%;
top: 10%;
animation: myfirst 2s;
animation-fill-mode: forwards;
}
#begingame {
width: 70px;
height: 50px;
margin: 0 auto;
margin-top: 44%;
}
button.playgame {
padding: 10px 15px;
background: beige;
border: 1px solid rgb(67 25 207);
}
@keyframes myfirst {
0% {
opacity: 1;
}
25% {
opacity: 0.75;
}
50% {
opacity: 0.5;
}
75% {
opacity: 0.25;
}
100% {
opacity: 0;
}
}
</style>
</head>
<body>
<div class="fenshu">
<p>分数:<span id="score">0</span></p>
<p>剩余时间:<span id="time">60</span></p>
</div>
<div id="map">
<div id="npc" onclick="clickNpc(this)"></div>
<div id="begingame"><button class="playgame" onclick="beginGame()">开始游戏</button></div>
</div>
<script>
function beginGame() {
// 点击后首先将按钮隐藏掉
document.getElementById("begingame").style.display = "none";
let count = 60; //倒计时开始的秒数
let countdown = setInterval(
function () {
if (count == 0) {
document.getElementById("begingame").style.display = "block";
// 弹出最终得分
alert("游戏结束,您的分数为:" + x);
// 重新加载页面
location.reload();
}
count--;
document.getElementById("time").innerHTML = count;
}, 1000);//倒计时增量
// 自动改变球的大小和位置,延迟时间为1秒
setInterval(function () {
let w = Math.floor(Math.random() * (50 - 20)) + 20;
let b = Math.floor(Math.random() * (460 - 5)) + 5;
let c = Math.floor(Math.random() * (460 - 5)) + 5;
let div = document.createElement('div');
div.className = "npc";
div.style.width = w + "px";
div.style.height = w + "px";
div.style.top = b + "px";
div.style.left = c + "px";
document.getElementById('map').appendChild(div);
div.addEventListener('click', function () {
clickNpc(div)
})
}, "500");
}
var x = 0;
function clickNpc(btn) {
// 当点击到球时,球的位置和大小都发生改变
// 记录当前的得分
x++;
document.getElementById("score").innerHTML = x;
btn.remove();
}
</script>
</body>
</html><!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>嘿!你点击我我就跑</title>
<style>
#map {
width: 500px;
height: 500px;
background-color: cadetblue;
border: 5px solid rgb(224, 125, 32);
margin: 0 auto;
position: relative;
cursor: crosshair;
/* cursor: url(./飞镖.png), default; */
}
.fenshu {
width: 500px;
margin: 0 auto;
margin-top: 10%;
}
#npc {
width: 10px;
height: 10px;
background-color: rgb(245, 245, 245);
margin-left: 1%;
margin-top: 2%;
border-radius: 50%;
transition-duration: 0.5s;
position: absolute;
left: 10%;
top: 10%;
}
.npc {
background-color: rgb(245, 245, 245);
margin-left: 1%;
margin-top: 2%;
border-radius: 50%;
transition-duration: 0.5s;
position: absolute;
left: 10%;
top: 10%;
animation: myfirst 2s;
animation-fill-mode: forwards;
}
#killiimg {
align-items: center;
width: fit-content;
margin: 0 auto;
top: 47%;
position: absolute;
left: 45%;
/* display: none; */
}
#begingame {
width: 70px;
height: 50px;
margin: 0 auto;
margin-top: 44%;
}
button.playgame {
padding: 10px 15px;
background: beige;
border: 1px solid rgb(67 25 207);
}
@keyframes myfirst {
0% {
opacity: 1;
}
25% {
opacity: 0.75;
}
50% {
opacity: 0.5;
}
75% {
opacity: 0.25;
}
100% {
opacity: 0;
}
}
</style>
</head>
<body>
<div class="fenshu">
<p>分数:<span id="score">0</span></p>
<p>剩余时间:<span id="time">60</span></p>
</div>
<div id="map">
<div id="npc" onclick="clickNpc(this)"></div>
<div id="killiimg"><img src="/picture/图标.png"></div>
<div id="begingame"><button class="playgame" onclick="beginGame()">开始游戏</button></div>
</div>
<script>
function beginGame() {
// 点击后首先将按钮隐藏掉
document.getElementById("begingame").style.display = "none";
let count = 60; //倒计时开始的秒数
let countdown = setInterval(
function () {
if (count == 0) {
document.getElementById("begingame").style.display = "block";
// 弹出最终得分
alert("游戏结束,您的分数为:" + x);
// 重新加载页面
location.reload();
}
count--;
document.getElementById("time").innerHTML = count;
}, 1000);//倒计时增量
// 自动改变球的大小和位置,延迟时间为1秒
setInterval(function () {
let w = Math.floor(Math.random() * (50 - 20)) + 20;
let b = Math.floor(Math.random() * (460 - 5)) + 5;
let c = Math.floor(Math.random() * (460 - 5)) + 5;
let div = document.createElement('div');
div.className = "npc";
div.style.width = w + "px";
div.style.height = w + "px";
div.style.top = b + "px";
div.style.left = c + "px";
document.getElementById('map').appendChild(div);
div.addEventListener('click', function () {
clickNpc(div)
})
}, "500");
}
var x = 0;
function clickNpc(btn) {
// 当点击到球时,球的位置和大小都发生改变
// 出现击杀图标
document.getElementById('killiimg').style.visibility = "visible";
let time = setInterval(() => {
clearInterval(time);
document.getElementById('killiimg').style.visibility = "hidden";
}, 200);
// 记录当前的得分
x++;
document.getElementById("score").innerHTML = x;
btn.remove();
}
</script>
</body>
</html><!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>嘿!你点击我我就跑</title>
<style>
#map {
width: 500px;
height: 500px;
background-color: cadetblue;
border: 5px solid rgb(224, 125, 32);
margin: 0 auto;
position: relative;
/* cursor: url(./飞镖.png), default; */
}
.fenshu {
width: 500px;
margin: 0 auto;
margin-top: 10%;
}
#npc {
width: 10px;
height: 10px;
background-color: rgb(245, 245, 245);
margin-left: 1%;
margin-top: 2%;
border-radius: 50%;
transition-duration: 0.5s;
position: absolute;
left: 10%;
top: 10%;
}
.npc {
background-color: rgb(245, 245, 245);
margin-left: 1%;
margin-top: 2%;
border-radius: 50%;
transition-duration: 0.5s;
position: absolute;
left: 10%;
top: 10%;
animation: myfirst 2s;
animation-fill-mode: forwards;
}
#begingame {
width: 70px;
height: 50px;
margin: 0 auto;
margin-top: 44%;
}
button.playgame {
padding: 10px 15px;
background: beige;
border: 1px solid rgb(67 25 207);
}
@keyframes myfirst {
0% {
opacity: 1;
}
25% {
opacity: 0.75;
}
50% {
opacity: 0.5;
}
75% {
opacity: 0.25;
}
100% {
opacity: 0;
}
}
</style>
</head>
<body>
<div class="fenshu">
<p>分数:<span id="score">0</span></p>
<p>剩余时间:<span id="time">60</span></p>
</div>
<div id="map">
<div id="npc" onclick="clickNpc(this)"></div>
<div id="begingame"><button class="playgame" onclick="beginGame()">开始游戏</button></div>
</div>
<script>
function beginGame() {
// 点击后首先将按钮隐藏掉
document.getElementById("begingame").style.display = "none";
let count = 60; //倒计时开始的秒数
let countdown = setInterval(
function () {
if (count == 0) {
document.getElementById("begingame").style.display = "block";
// 弹出最终得分
alert("游戏结束,您的分数为:" + x);
// 重新加载页面
location.reload();
}
count--;
document.getElementById("time").innerHTML = count;
}, 1000);//倒计时增量
// 自动改变球的大小和位置,延迟时间为1秒
setInterval(function () {
let w = Math.floor(Math.random() * (50 - 20)) + 20;
let b = Math.floor(Math.random() * (460 - 5)) + 5;
let c = Math.floor(Math.random() * (460 - 5)) + 5;
let div = document.createElement('div');
div.className = "npc";
div.style.width = w + "px";
div.style.height = w + "px";
div.style.top = b + "px";
div.style.left = c + "px";
document.getElementById('map').appendChild(div);
div.addEventListener('click', function () {
clickNpc(div)
})
}, "500");
}
var x = 0;
function clickNpc(btn) {
// 当点击到球时,球的位置和大小都发生改变
// 记录当前的得分
x++;
document.getElementById("score").innerHTML = x;
btn.remove();
}
</script>
</body>
</html>